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Check if Using the '-noinput' Switch with DemulShooter
If the '-noinput' switch is not being used, it would be good to try it, to see if it fixes the problem. It might be needed, if DemulShooter is not controlling the inputs and another program, like TeknoParrot, is controlling the inputs. Can check DemulShooter's wiki, to see if things change for the game and/or arcade system.
Unity 64bit Games
The Unity 64bit games have 2 choices. The first choice is to just use TeknoParrot. The other choice is to use DemulShooter and Hook of the Reaper, which will give the light gun force feedback. Since TeknoParrot and DemulShooter are both trying to control the inputs, they cannot be used together.
There is a third choice, but I haven't tested it, or even tried it. This is were TeknoParrot is used to just open & close the game. The inputs are left blank. Then DemulShooter does both the inputs and outputs. Since there is outputs, Hook of the Reaper can be used. I don't know how the files are set-up for TeknoParrot and DemulShooter. I have heard that it works, and this is all the details that I have. If you do get this working, please let me know.
Unity 64bit Games:
- Tomb Raider Arcade
- Drakon: Realm Keepers
- Rabbids Hollywood Arcade
- Night Hunter - After Dark 2
If Still Having Problems, then Log the Outputs
Use the LGTCPTester program to log the outputs from DemulShooter. Please use the link below, to learn how to use the LGTCPTester program.
Now that you have a log of the outputs, open the log up, and examine the data. If DemulShooter's custom outputs, like P1_CtmRecoil, never change in the log. Then there is a DemulShooter set-up problem. You will need to go back to DemulShooter's wiki, and find the game that is causing problems. Make sure to follow all the directions in the wiki. If that doesn't fix the problem, then you might need to file a bug on the DemulShooter's GitHub page. If the outputs are working, and still no recoil with Hook of the Reaper, then you can file a bug on Hook of the Reaper's GitHub page. But all the bugs and problems I have seen so far, are all DemulShooter set-up problems.